![]() ![]() I tried my hand at weight painting in Blender. I've tried adding the corresponding dyng file and head mesh file. I've changed the specular color and variance color in the w2mesh info via Wolvenkit. reddlc file, my w2ent file, my updated Diff & Norm files. If I take a step forward, the roots follow the head like normal but the mesh stretches and the tips of the hair drag behind and only catch up when I stop moving. When you stand up it looks like the tip of the hair is static, and the root moves with the head. my issue now that I'm stuck on is what seems to be a physics issue? I've attached a picture. I'm not a modder so after weeks of fiddling around and watching videos etc, I finally figured out how to change the hair color and it shows up in the game the color I want it to (I've done this by replacing the original "Spiked Tail" hair in the DLC2 file) however. ![]() ![]() (this mod is just this particular hairstyle) I have two mods that change the hair colors (scalp included) to black to both regular and Hairworks, and these mods work! For ALL the hairstyles EXCEPT this particular one. I am trying to take the "Alternate Olgierd Hairstyle" - from the below two mods on nexus - and make the hair black instead of white. I've been working for a while on trying to create a mod but I'm running into an issue. ![]()
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